LAN party capacity
Whether the uplink, the switch ports and the power circuits hold the number of people you are about to invite.
| Safe continuous load per circuit 80% of the rating, which is the continuous-load rule. | 1,440 |
|---|---|
| Setups per circuit | 4 |
| Circuits needed | 6 |
| Total draw at load Watts, before lighting, routers and the drinks fridge. | 8,400 |
| People the room actually holds The lower of ports and uplink. Power is a separate question. | 22 |
|---|---|
| Over capacity by | 2 |
Capacity is the lower of switch ports and uplink, and power is reported separately on purpose — running out of ports is an inconvenience and overloading a circuit is a breaker trip four hours in, with everybody's game open. They are not the same kind of limit and averaging them hides the one that matters.
The 80% figure on circuits is the continuous-load rule: a 15 A breaker is rated 15 A in bursts and about 12 A for hours at a time, which is exactly what an event is. Sizing to the number printed on the breaker is how it trips.
Per-person bandwidth is a working average, not a peak. Game traffic is small and a patch dropping mid-event is not — if that is a risk, size the uplink on a download, not on the average.
Nothing here is sent anywhere; the numbers live in the page address.